Covered in Scorpions -

Jan. 1st, 2009

10:58 am

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New Year's Encouragements. Instead of making pressurey resolutions for yourself, make positive uplifting recommendations for other people. No negativity allowed, and try not to even imply something negative (eg. "eat better" implies you were eating poorly, but "make delicious home-cooked meals at least once a week" is pretty cleanly positive, and "make more delicious home-cooked meals because your cooking is great" is better still.)

Could this be memetic? Give me a New Year's Encouragement, then post something like this in your own blog asking for Encouragements of your own.

Comments:

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From:xorphus
Date:January 1st, 2009 06:35 pm (UTC)
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Actually, one of my resolutions is "give less unsolicited advice."
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From:ravenblack
Date:January 1st, 2009 06:47 pm (UTC)
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But advice was solicited now, so that's okay.
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From:ravenblack
Date:January 1st, 2009 06:49 pm (UTC)
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Hm, I didn't really describe this as I envisioned it though. I was thinking of it more as "make delicious home-cooked meals because your cooking is great" rather than "make delicious home-cooked meals because you don't do it often enough".
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From:kevandotorg
Date:January 1st, 2009 08:59 pm (UTC)
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You should edit the post; memes are all about describing as envisioned, particularly in the cut-throat, cut-and-paste, jumping-DNA world of LiveJournal.
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From:ravenblack
Date:January 1st, 2009 09:48 pm (UTC)
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Was that a New Year's Encouragement? I have done so!
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From:kevandotorg
Date:January 2nd, 2009 11:19 am (UTC)
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An actual encouragement: rapidly prototype a couple of small-scale, not-for-much-profit, standalone-executable games, even if it means switching to a quicker and dirtier programming language to get the job done quickly. You've got good a game-design brain and a good videogame-text writing style, and it's a pity there isn't more stuff out there showcasing it.
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From:ravenblack
Date:January 2nd, 2009 12:11 pm (UTC)
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Thanks, that's a good one. Though my game-design brain doesn't like small-scale very much - I only have one game idea that looks like small scale and even that's a networky-two-player thing which is invariably actually a lot larger than it appears.

But hm, quick things of that nature is probably actually a good idea - like Sean's Windows Games, if I threw together ten or so small games then it becomes a sellable glob.

Which leaves the frustration of deciding between C#-and-XNA, with all the "explain to people that they need to install this series of libraries to get things to work" hassle, or C++, with all the "get DirectX to do the things that XNA does for you" hassle. Or perhaps you could suggest a quicker and dirtier programming language? I'm not very aware of these things.

(Upon finishing this comment I have four small-scale game ideas, but they're *all* networky two-player things.)
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From:kevandotorg
Date:January 2nd, 2009 12:39 pm (UTC)
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I'm pretty out of touch with standalone-executable programming, these days, although I'm trying to pick it back up again. I found Verge pretty easy and low-tech a few years ago; it's billed as being for boring tile-based roleplaying games, but uses a fairly simple sprite-based system - Zarba used to use it for platformers, and I knocked up a pointless Sokoban clone fairly quickly, back in the day. It's quite a kludgy-feeling language, but if you're working from other people's example code, it's easy enough to build up speed.

Can any of the two-player games be made single-player by having a simple bit of AI, and challenging, new-per-level superpowers for the opponent?
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From:ravenblack
Date:January 2nd, 2009 01:18 pm (UTC)
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Tile Wizards could.
Block Battle maybe but it wouldn't be much fun [like Tron light-cycles is dull against AI].
And I've forgotten the other two ideas already, hm.
I keep remembering one and then forgetting what it is because I have no simple brain-title for it. I shall dub it Oiram Puzzlegrid. That one could probably be single-player-ised as a somewhat different game rather than by making a player-actor AI opponent.
And hm, Snowstorm wasn't the fourth one, but *should* be quite a small-scale game, not sure how well that could be single-player-ised.
And Walls of War could probably be done as a quick prototype and then extended into what it's really supposed to be. That would single-player-ise in an AI that behaves like an idiot but has increasingly extravagant resource advantages, the same way Zatikon does it.

But really, they all quite badly want to be two-player games.
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From:violet_tigress1
Date:January 1st, 2009 06:49 pm (UTC)
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Positive? That's the opposite of negative, right?
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From:violet_tigress1
Date:January 1st, 2009 07:34 pm (UTC)
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How about, "effectively promote self & Cafepress stores?"
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From:ravenblack
Date:January 1st, 2009 08:07 pm (UTC)
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Hm, I don't have a cafepress store. I suppose I could promote myself though. I am now lead programmer!
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From:puzzlement
Date:January 1st, 2009 10:29 pm (UTC)
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Write more of those blog posts where you ask people hypothetical questions about what they would do in unlikely scenarios. Those are fun!
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From:devilmiyu
Date:January 2nd, 2009 05:30 am (UTC)
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1. Spend at least an hour each day singing to yourself *while* programming and tending to unfinished projects.

2. Venture out of your house at least once a week and say something nice to a random person on the street when you *do* venture outside.
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